Я умышленно задал общие вопросы, чтобы лишь после высказывания ответа на них перейти к конкретике. Для начала разберем гипотетический штурм относительно простого, на мой взгляд, объекта – космической станции планетарной обороны являющейся, по сути своей, огромным ангаром.
Внешний вид и схема станции:
А теперь по отсекам, дабы ведать, что и где находится. Переводить поленился. Сразу замечу, что это весьма серьезный объект, даже если на его палубах будет находиться всего лишь 30% от числа максимальной авиагруппы. Итак:
1. Landing Bays. Three levels of landing bays wrap around the structure, allowing fighters to be launched in less than two minutes. However, the bays are also the station's weakest point. Although the landing bays are equipped with armored doors, they provide less protection than the main hull. On most stations, stan¬dard operating procedure is to launch all fighters immediately and shut the shield doors as quickly as possible. The bays feature complete repair and main¬tenance systems for small spacecraft, up to a light freighter.
Gunnery Towers
The heart of the station's defenses are eight gun¬nery towers. The towers vary in height and have large overlapping fields of fire. The towers are divided into three levels: gunnery, missile weapons and counter-measures. The station's weapons were designed to be manned systems, though they can fire under remote or droid control from the command center; such op¬eration greatly reduces accuracy (though the sheer amount of firepower usually compensates for the inac¬curate shooting).
2. Gunnery level. The gunnery levels feature up to eight laser turrets, depending on the level's line of sight. Some stations possess upgraded weapons— turbolasers.
2a. Laser turret. A Golan Arms DL-III NightFang laser turret.
2b. FCS-Turret (Fire Control Station-Laser Turret).
The fire control station houses the targeting sensors and computers for the laser turret.
2c. Escape Pod. A TaggeCo. Respite-8 escape pod. The Respite-8 seats eight passengers, and can maintain life support for two standard days.
2d. Reserve Batteries. Taim & Bak 1009-JuleX Reserve Batteries.
3. Missile Weapons Level. The missile weapons level includes missile and torpedo launchers. The launch¬ers are attached to autoloading systems that automati¬cally move ammunition from isolated magazines at the heart of the level to the launcher. The level may have up to six launchers, depending on line of sight.
3a. Missile/Torpedo Launcher. Arakyd Vanguard Mis¬sile Launcher. This unique system can fire concussion missiles or proton torpedoes.
3b. FCS-M/T (Fire Control Station-Missile/Torpedo Weapons). This room contains the targeting sensors and computers for the station's missile weapons.
3c. Escape pod. A TaggeCo. Respite-8 escape pod. The Respite-8 seats eight passengers, and can maintain life support for two standard days.
3d. Magazine. A storage room for projectile ordnance (missiles or torpedoes).
3e. Gunnery Station.
4. Countermeasures Level. The countermeasures level includes shields and jammers. The station features a system of shields that overlap for improved strength. While still effective, the system is several decades old and weak compared to modern systems.
4a. Shield Generator. Borstel 9K-4 Defense Field Gen¬erator.
4b. Shield Operators Station.
4c. Jammers. When active, an Arakyd "Double-Blind" Jammer System reduces an opponent's fire control by -2D.
4d. Jammer Operation Station.
4e. Escape Pods. TaggeCo. Respite-4 escape pods. The Respite-4 seats four passengers and can maintain life support for three standard days.
4f. Emergency Treatment Bay. A small medical facility where wounded can be taken quickly to during com¬bat.
Core
Housing the station's day-to-day operations and support, the core is a reinforced armored block in the center of the station.
5. Turbolift.
6. Primary Power Conduit. One conduit feeds each gunnery tower and a separate conduit feeds the core. The conduits run directly from the reactors on the power level.
7. General Storage. Storerooms for parts and sup¬plies. Some of these rooms have become "secure storage facilities" for rent and Uopled's own use.
8. Droid Maintenance. The fully equipped droid main¬tenance facility now serves as a hack shop for strip¬ping down droids for parts or constructing custom (and often illegal) droids.
9. Security Station. Internal security duty post with access to surveillance holocams and viewers through¬out the deck. Several of these stations can be found on the core levels.
10. Restaurants. The original dining halls, now con¬verted to numerous commercial restaurants of dubi¬ous quality.
11. Rental Booths. Uopled rents commercial booths to his black marketeer associates. The rental booths are typically where illegal merchants hawk their wares.
12. Tapcafe. The former officers' club has become the station's only real tapcafe. A favorite hangout for visitors and station crew alike.
13. Rental Rooms. Formerly the staff staterooms, Uopled rents these rooms out to his hirelings and visitors.
14. Conference Hall. A large room with access to computers, newsnets, galactic information systems and other data servers. Uopled uses and rents the room to visitors that wish to make complicated deals and may need access to current data or news. A small comm station is also included, though all broadcasts are monitored by Uopled (an open secret on the station).
15. Power Level. Powering the entire station are four mammoth reactors with power feeds directly to the power conduits. Each tower also has a small backup generator, although in practice, engineers would use the backups to boost available power to the weapons and shields. The power level also features a double layer of armor, since it was discovered early on that concentrated fire on this level could reach the reactor or power feeds relatively quickly.
16. Main Reactor.
17. Control Boards. Reactor control stations.
18. Backup Generator.
19. Control Boards. Backup generator control sta¬tions.
20. Power Regulators.
21. Power Conduit Shaft.
22. Conduit "In-Feed."
23. Escape Pods. TaggeCo. Respite-8 escape pods. The Respite-8 seats eight passengers, and can maintain life support for two standard days.
24. Command Level.
25. Security Checkpoint. A double room that leads to the Command Center. Anyone entering the outer cham¬ber must be cleared by security before they are al¬lowed entry to the command center. Uopled allows very few visitors and staff in.
26. Command Center. Central control of all station functions. Also referred to as "Cee-cee."
27. Conference Room. Secure conference room with sensor dampeners and soundproofing.
28. Escape Pods. TaggeCo. Respite-8 escape pods. The Respite-8 seats eight passengers, and can maintain life support for two standard days.
29. Officer's Quarters. Formerly the officers quarters, now home to Uopled and his high-level underlings.
30. Medical Suite. The medical suite still retains all of its components and droids. Uopled has rented out the suite to a cyberware specialist. The specialist makes most of his money off installing cyberware of all types, though he also serves as the station's doctor.
31. Armory. Heavy weapons storage for Uopled's personal cache. The rooms have numerous sensor and other surveillance systems, plus a security droid within the chamber that only responds to Uopled or his password.
32. Security Overwatch Station. Central security for the station. Deals with reports from the core level security stations. Contains a pair of holding cells for temporary confinement (real troublemakers are thrown off the station, with or without their ship)
ТТХ станции
Название – FireStar-class Orbital Defense Station
Производитель – Rendili StarDrive
Длина – ?
Экипаж – 708 (из них 208 канониров)
Минимальный экипаж – 50
Пассажиры/солдаты – 250
Ангар – 240 истребителей, бомбардировщиков и челноков
Скорость - неподвижна
Автономность – 6 стандартных месяцев
Грузовместимость – ?
Щиты – приблизительно 2/3 от мощности щитов ИЗР. Есть дублирующий генератор
Корпус – около 70% от крепости брони ИЗР
Сенсоры
Пассивный режим – 75 единиц
Сканирование – 150 единиц
Поиск – 300 единиц
Фокусировка – 9 единиц
Вооружение
148 легких лазерных пушек. Эффективная дальность – 75 единиц. Артиллерийский расчет – 2 канонира на пушку.
60 ракетных пусковых установок (ПУ). Эффективная дальность пуска – 7 единиц. Расчет – 2 оператора на каждую ПУ
Источник - Hideouts & Strongholds, ст. 24-31
А теперь стартовые условия
На станции находятся:
- 250 солдат (вооружены армейскими бластерными винтовками А280 и им подобными)
- 60 истребителей Z-95 и 12 Y-Wing
- поблизости висит корвет CR90
- все вооружение станции в рабочем состоянии
- станция находится в относительной изоляции и не имеет возможности вызвать подкрепление в течении ближайших 2-3 суток
Задание:
- захватить станцию при нанесении минимальных повреждений ее корпусу и реактору. Выведение из строя пушек и ПУ допускается
- захватить (или при необходимости убить) находящийся на ней командный состав
- захватить, вынудить отступить или уничтожить авиагруппу станции
И, собственно, вопросы:
- Как вы думаете, какие силы потребуются для ее штурма? (можно использовать как ребелов, так и импов или нейтралов)
- Как вы стали бы проводить космическую фазу штурма?
- Каков будет план инфильтрации на станцию и ее захвата?